sneedmc/gui/ConsoleWindow.h
Petr Mrázek f27a6c39ea Fix login and startup logging issues
Auth uses the refresh endpoint instead of validate. This means less password entering.
Console will now only autoscroll when already scrolled all the way down.
Better conformance with the Yggdrasil auth protocol (not complete yet, but Mojang launcher isn't complete either).
Fix bug that prevented saving the account data (uninitialized variable).
Accounts can now trigger account list saving, this is used for the refresh endpoint.
2013-12-01 02:00:42 +01:00

89 lines
2.1 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QMainWindow>
#include "logic/MinecraftProcess.h"
namespace Ui
{
class ConsoleWindow;
}
class ConsoleWindow : public QMainWindow
{
Q_OBJECT
public:
explicit ConsoleWindow(MinecraftProcess *proc, QWidget *parent = 0);
~ConsoleWindow();
/**
* @brief specify if the window is allowed to close
* @param mayclose
* used to keep it alive while MC runs
*/
void setMayClose(bool mayclose);
private:
/**
* @brief write a colored paragraph
* @param data the string
* @param color the css color name
* this will only insert a single paragraph.
* \n are ignored. a real \n is always appended.
*/
void writeColor(QString data, const char *color = nullptr);
signals:
void isClosing();
public
slots:
/**
* @brief write a string
* @param data the string
* @param mode the WriteMode
* lines have to be put through this as a whole!
*/
void write(QString data, MessageLevel::Enum level = MessageLevel::MultiMC);
/**
* @brief clear the text widget
*/
void clear();
private
slots:
void on_closeButton_clicked();
void on_btnKillMinecraft_clicked();
void onEnded(BaseInstance *instance, int code, QProcess::ExitStatus status);
void onLaunchFailed(BaseInstance *instance);
// FIXME: add handlers for the other MinecraftProcess signals (pre/post launch command
// failures)
protected:
void closeEvent(QCloseEvent *);
private:
Ui::ConsoleWindow *ui = nullptr;
MinecraftProcess *proc = nullptr;
bool m_mayclose = true;
int m_last_scroll_value = 0;
bool m_scroll_active = true;
};