sneedmc/launcher/ui/pages/modplatform/flame/FlameModPage.cpp

93 lines
3.8 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (c) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "FlameModPage.h"
#include "ui_ModPage.h"
#include "FlameModModel.h"
#include "ui/dialogs/ModDownloadDialog.h"
FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance* instance)
: ModPage(dialog, instance, new FlameAPI())
{
listModel = new FlameMod::ListModel(this);
ui->packView->setModel(listModel);
// index is used to set the sorting with the flame api
ui->sortByBox->addItem(tr("Sort by Featured"));
ui->sortByBox->addItem(tr("Sort by Popularity"));
ui->sortByBox->addItem(tr("Sort by last updated"));
ui->sortByBox->addItem(tr("Sort by Name"));
ui->sortByBox->addItem(tr("Sort by Author"));
ui->sortByBox->addItem(tr("Sort by Downloads"));
// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
// so it's best not to connect them in the parent's contructor...
connect(ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
connect(ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlameModPage::onSelectionChanged);
connect(ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &FlameModPage::onVersionSelectionChanged);
connect(ui->modSelectionButton, &QPushButton::clicked, this, &FlameModPage::onModSelected);
}
auto FlameModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, QString loaderVer) const -> bool
{
(void) loaderVer;
return ver.mcVersion.contains(mineVer);
}
// We override this so that it refreshes correctly, otherwise it wouldn't show
// any mod on the mod list, because the CF API does not support it :(
void FlameModPage::filterMods()
{
filter_dialog.execWithInstance(static_cast<MinecraftInstance*>(m_instance));
int prev_size = m_filter->versions.size();
m_filter = filter_dialog.getFilter();
int new_size = m_filter->versions.size();
if(new_size <= 1 && new_size != prev_size)
listModel->refresh();
if(ui->versionSelectionBox->count() > 0){
ui->versionSelectionBox->clear();
updateModVersions();
}
}
// I don't know why, but doing this on the parent class makes it so that
// other mod providers start loading before being selected, at least with
// my Qt, so we need to implement this in every derived class...
auto FlameModPage::shouldDisplay() const -> bool { return true; }