93 lines
3.8 KiB
C++
93 lines
3.8 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (c) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "FlameModPage.h"
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#include "ui_ModPage.h"
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#include "FlameModModel.h"
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#include "ui/dialogs/ModDownloadDialog.h"
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FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance* instance)
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: ModPage(dialog, instance, new FlameAPI())
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{
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listModel = new FlameMod::ListModel(this);
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ui->packView->setModel(listModel);
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// index is used to set the sorting with the flame api
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ui->sortByBox->addItem(tr("Sort by Featured"));
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ui->sortByBox->addItem(tr("Sort by Popularity"));
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ui->sortByBox->addItem(tr("Sort by last updated"));
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ui->sortByBox->addItem(tr("Sort by Name"));
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ui->sortByBox->addItem(tr("Sort by Author"));
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ui->sortByBox->addItem(tr("Sort by Downloads"));
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// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
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// so it's best not to connect them in the parent's contructor...
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connect(ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
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connect(ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlameModPage::onSelectionChanged);
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connect(ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &FlameModPage::onVersionSelectionChanged);
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connect(ui->modSelectionButton, &QPushButton::clicked, this, &FlameModPage::onModSelected);
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}
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auto FlameModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, QString loaderVer) const -> bool
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{
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(void) loaderVer;
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return ver.mcVersion.contains(mineVer);
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}
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// We override this so that it refreshes correctly, otherwise it wouldn't show
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// any mod on the mod list, because the CF API does not support it :(
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void FlameModPage::filterMods()
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{
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filter_dialog.execWithInstance(static_cast<MinecraftInstance*>(m_instance));
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int prev_size = m_filter->versions.size();
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m_filter = filter_dialog.getFilter();
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int new_size = m_filter->versions.size();
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if(new_size <= 1 && new_size != prev_size)
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listModel->refresh();
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if(ui->versionSelectionBox->count() > 0){
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ui->versionSelectionBox->clear();
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updateModVersions();
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}
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}
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// I don't know why, but doing this on the parent class makes it so that
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// other mod providers start loading before being selected, at least with
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// my Qt, so we need to implement this in every derived class...
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auto FlameModPage::shouldDisplay() const -> bool { return true; }
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